This is a game demo I have been working on. It involves a mischievous yet loyal robot sent out to the moon to safely collect star pieces that have landed there.

Gameplay-wise, it is a 3D Platformer game with an emphasis on movement. I wanted a chance to experiment with implementing movement chaining, and giving the player a selection of different abilities for movement. The game features: jump height control, dashing, spin attacks (that allow floating), ledge grabbing, walljumping, and more!

I'm happy with the progress I've made with it, and hope to push the concepts further.

* All audio is copyright free and not of my creation.

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