
This is a game demo I have been working on. It involves a mischievous yet loyal robot sent out to the moon to safely collect star pieces that have landed there.
Gameplay-wise, it is a 3D Platformer game with an emphasis on movement. I wanted a chance to experiment with implementing movement chaining, and giving the player a selection of different abilities for movement. The game features: jump height control, dashing, spin attacks (that allow floating), ledge grabbing, walljumping, and more!
I'm happy with the progress I've made with it, and hope to push the concepts further.
* All audio is copyright free and not of my creation.
Gameplay-wise, it is a 3D Platformer game with an emphasis on movement. I wanted a chance to experiment with implementing movement chaining, and giving the player a selection of different abilities for movement. The game features: jump height control, dashing, spin attacks (that allow floating), ledge grabbing, walljumping, and more!
I'm happy with the progress I've made with it, and hope to push the concepts further.
* All audio is copyright free and not of my creation.